Capitol Elite Naval Marine Unit
by Brian J. Bair

Capitols forearm in the Graviton Archipelago. They spearhead any massive campaigns in the southern region of Venus. They are truly dedicated warriors, concerned only with the perseverance of the corporation and its ideals. They are found near and around any Capitolian settlement with the exception of deep jungle outposts. They are also found underneath the warm waters of the Venusian Ocean. Here they protect the massive underwater cities from the other corporations. However, many ENMUs are on constant alert along with the Dark Nauticals on the southern tip of the Archipelago. Skirmishes between Capitol and the Dark Legion have been on the uprise since the erection on the new citadel. Sea monsters from the Koragador Deep have cut off southern trade. Only time will tell when these two powers clash.

CC MW PW LD AC W ST MV A Cost
ENMU Trooper 13 13 -- 13 3 1 1 3 26 20
ENMU Sergeant 15 15 -- 15 3 1 1 3 26 26
ENMU Captain 16 16 -- 16 4 2 1 3 26 42

Special Rules: All ENMUs may be helicopter deployed. However, their favorite mode of deployment is sub-aquatic (rules for sub-aquatic deployment are found in the Luna Chronicler). Sergeants and Captains may call in airstrikes. Because of their commitment of Capitol perseverance and way of life, they have the Steadfast special ability.

Equipment: Infantry Troopers and their Sergeants are armed with waterproof versions of the M50 Assault Rifle and Punisher Blades. Up to two individuals in the squad may be armed with a heavy weapon instead of an assault rifle. (NOTE: if ENMUs is deployed sub-aquatic, then no trooper may be armed with a heavy weapon.) Every trooper in the squad may exchange their M50s for M85 Harpoon guns. Captains may be equipped with any weapons from the Capitol or General Armory lists.

Structure: ENMUs are organized into squads of 8 to 10 troopers and 1 sergeant. Captains are purchased as individual models.

NEW WEAPONS

This is the "beefed up" version of the M84. Instead of reloading after every shot, like the M84, the M85 has clips of 20 arrows. After the 20th arrow has been fired it has to be reloaded in the player wants to continue to use the weapon. Likewise if the player wants to change different types of ammo. The player must expend one action to reload or change different types of ammo. You can NOT mix up different types of ammo in a single clip (i.e. you cannot fire a normal harpoon arrowhead and follow it up with an explosive tip without using an action to change the ammo). If a hidden model fires this weapon it does not loose its hidden status.

Use the net template for the net projectile. The same rules found in Dark Eden are used here. Use the same template for the smoke tip. All models that are underneath the smoke template receive a 4 for ranged weapons, cannot attempt to spot, and -2 for close combat. For those not underneath the template, they too receive a 4 if they fire into or beyond the template. They also cannot attempt to spot any body beyond the template as hidden models are considered out of LOS. M85 Enhanced Harpoon Gun

CR MX RM DAM Cost
M85 10 18 -3 -- 8
Normal Harpoon -- -- -- 12 --
Explosive Tip -- -- -- 15(x2) 3
Net Projectile -- -- -- * 5 per harpoon
Smoke Tip -- -- -- * 5 per harpoon

NEW SPECIAL ABILITIES

STEADFAST:

This special ability is reserved for warriors with great determination to complete a mission or dedication to uphold their beliefs and way of life. These warriors take normal panic test but are not subject to the normal rules that apply. If they fail the test, they do not flee like normal troops, but instead are shaken. Thus, these warriors may never move towards the enemy, but may use any other actions as normal. They may, however, move away from the enemy if you would like. If surrounded, they may not move at all.

When a shaken squad attempts and fails the panic roll again they rout like normal troops. Once a squad is broken they flee like any other troops. Broken squads may also rally like any other troops.

This page is maintained by
Jim Williamson <jim@timewarpcomics.com> ICQ# - 19820718 AIM - Smallrealties1