Infranite Army List

by Peter Bogdasarian

This is the first of a series of Warzone armylists covering the Legions of Steel Game. Several notes should apply for those unfamiliar with the Warzone universe:

  1. LOS figures are generally equipped better than their Warzone counterparts. They pack more munitions, including heavy anti-armor weaponry.
  2. The Sprint Skill : Allows a Warzone figure to take an additional movement action each turn.
  3. ITS : Allows a Warzone figure to take an additional attack action each turn per system.
  4. These rules are NOT intended to get you out of buying the basic Planetstorm / LOS material, so no unit desc., etc.
  5. As I do not own Planetstorm, I will not address Lightning Jet Bikes, Rock Lobsters, etc.


Army Rules

Denied!: Black Empire units do not use conventional mega-corporation equipment.

Stout Fighters: Infranites never rout.


CC MW PW LD AC W ST MV A Cost
Assault Warriors 13 13 -- 14 3 1 1 3 28 23
Weapons: Tempest AR, SSRP, Forcewall Grenade, K-Pulse Grenades, Razor Arm Blades
Structure: Varies by unit.

CC MW PW LD AC W ST MV A Cost
Chaingunners 12 13 -- 14 3 1 2 3 28 24
Weapons: Whirlwind Chain Cannon, Razor Arm Blades
Structure: One Chaingunner per squad.

CC MW PW LD AC W ST MV A Cost
Scout Warriors 13 13 -- 14 3 1 0 5 23 24
Special Abilities: Sprint Skill
Weapons: Tempest AR, SSRP,2 Forcewall Grenades, Razor Arm Blades
Structure: Varies by unit.

CC MW PW LD AC W ST MV A Cost
Scout Chaingunners 12 14 -- 14 3 1 0 5 23 24
Special Abilities: Sprint Skill.
Weapons: Whirlwind Chaincannon, Razor Arm Blades
Structure: One per squad.

CC MW PW LD AC W ST MV A Cost
Scout War Leader 15 15 -- 15 3 1 0 5 23 29
Special Abilities: Sprint Skill.
Weapons: Tempest AR / Typhoon GL, RiP, 2 Forcewall Grenades, Razor Arm Blades
Structure: Lead Scout Warrior squads.

CC MW PW LD AC W ST MV A Cost
Scout War Chief 16 16 -- 16 4 2 0 5 23 42
Special Abilities: Sprint Skill.
Weapons: Tempest AR / Typhoon GL, RiP, 2 Forcewall Grenades, Razor Arm Blades
Structure: Individual models.

CC MW PW LD AC W ST MV A Cost
Volcano B.A.P. 14 16 -- 15 3 4 4 3 28 188
Special Abilities: ITS (one action). The Volcano B.A.P. is a LARGE model.
Weapons: Cost includes armament. Linked Tornado Cannon, RQP + Sprinkler CAW.
Structure: Individual Model.

CC MW PW LD AC W ST MV A Cost
Warrior 13 13 -- 14 3 1 1 3 26 21
Weapons: Tempest AR, SSRP, Forcewall Grenade, K-Pulse Grenades, Razor Arm Blades.
Structure: Varies by unit.

CC MW PW LD AC W ST MV A Cost
Warrior Leader 15 15 -- 15 3 1 2 3 28 30
Weapons: Tempest AR / Typhoon GL, RiP, Forcewall Grenade, K-Pulse Grenades, Razor Arm Blades.
Structure: Lead Warrior Squads.

CC MW PW LD AC W ST MV A Cost
Warrior Chief (Lesser) 16 16 -- 16 4 2 2 3 28 43
Weapons: Tempest AR / Typhoon GL, RiP, Forcewall Grenade, K-Pulse Grenades, Razor Arm Blades.
Structure: Individual Model.


Primal Tribes

Krayl: Krayl Volcano B.A.P.s add +1 to their MV and have the Sprint skill. Add 5 points to their cost.

Macoute: Close Combat skill. +2 points.

Niekee: Standard. Follow description below.

Oth: Oths do not have Warchiefs or Warleaders. Their squads are led by Oth Berserker warriors.

CC MW PW LD AC W ST MV A Cost
Oth Berserker Warrior 16 16 -- 14 4 4 2 3 28 45
Special Abilities: Berserker warriors may not take Give Orders actions. Close Combat Skill.
Equipment: Tempest AR/Typhoon GL, RiP, K-Pulse Grenades, Razor Arm Blades.

Paache: +1 MV and Sprint Skill. Add 5 points to their cost.


Armory

WEAPON CR MX RM DAM Cost Notes
Tempest AR 15 30 -3 13 9
Typhoon Grenade Launcher 15 -- -- 15 18 Mounts on a Tempest AR. Place a Grenade Template at the site of the attack. Aiming does not increase damage.
Whirlwind Chain Cannon 20 45 -4 15(x2) 30 Heavy Weapon. Can fire either Burstfire or place a Grenade Template at the site of the detonation. May also carry out aimed fire without a template or burstfire.
RiP (Rocket Pod) 30 60 -2 12(x3) 52 Rocket Launcher, Heavy Weapon, Explosion Template, 4 rounds of ammunition. Remove one ammo counter per attack action. May fire two rounds for one action + lock-on + brace at the same target (-4 MW to hit.).
RQP (Rocket Pod) 36 72 -2 12(x3) * Rocket Launcher, Heavy Weapon, Explosion Template, 8 rounds of ammunition. Remove one ammo counter per attack action. May fire two rounds for one action + lock-on + brace at the same target (-4 MW to hit.).
SSRP 12 -- -- 16(x2) 5 Attaches to a Tempest AR. Rocket Launcher, Heavy Weapon, Minimum Target Size: Large, Single shot weapon (place SSRP-expended counter next to firer).
Linked Tornado Chaincannon
BurstFire
20 45 -4 15(x4) *
HE
20 45 -4 15(x2) * Place a grenade template at the site of detonation. Place a second grenade template against the first, without any overlap between them.
Razor Arm Blades CC -- -- 10(x2) 3
Sprinkler CAW 0 -- -- 13(x3) * Place an explosion template onto the Volcano B.A.P. The explosion affects everyone EXCEPT the Volcano B.A.P. under the template. Single shot weapon. Anyone in close combat with the B.A.P. takes 13x3 dmg automatically.
Forcewall Grenade T -- -- ** 4 Place a grenade template. Anyone under the template is displaced to the edge of the template (roll on the deviation table for direction). The Forcewall has one wound at armor value 28. It may not be fired through until it goes down. Single use grenade.
K-Pulse Grenade T -- -- 12 4 Place a grenade template at the site of detonation.
* Volcano B.A.P. Only


Peter Bogdasarian

Those who fight dragons long enough, become dragons.
If you look into the Abyss, the Abyss will look back into you.

- Frederich Nietzsche

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