Infranite Army List
by Peter Bogdasarian
This is the first of a series of Warzone armylists covering the Legions of
Steel Game. Several notes should apply for those unfamiliar with the
Warzone universe:
- LOS figures are generally equipped better than their Warzone
counterparts. They pack more munitions, including heavy anti-armor weaponry.
- The Sprint Skill : Allows a Warzone figure to take an additional
movement action each turn.
- ITS : Allows a Warzone figure to take an additional attack action each
turn per system.
- These rules are NOT intended to get you out of buying the basic
Planetstorm / LOS material, so no unit desc., etc.
- As I do not own Planetstorm, I will not address Lightning Jet Bikes,
Rock Lobsters, etc.
Army Rules
Denied!: Black Empire units do not use conventional mega-corporation equipment.
Stout Fighters: Infranites never rout.
|
CC |
MW |
PW |
LD |
AC |
W |
ST |
MV |
A |
Cost |
| Assault Warriors |
13 |
13 |
-- |
14 |
3 |
1 |
1 |
3 |
28 |
23 |
|
Weapons: Tempest AR, SSRP, Forcewall Grenade, K-Pulse Grenades, Razor Arm
Blades
Structure: Varies by unit.
|
CC |
MW |
PW |
LD |
AC |
W |
ST |
MV |
A |
Cost |
| Chaingunners |
12 |
13 |
-- |
14 |
3 |
1 |
2 |
3 |
28 |
24 |
|
Weapons: Whirlwind Chain Cannon, Razor Arm Blades
Structure: One Chaingunner per squad.
|
CC |
MW |
PW |
LD |
AC |
W |
ST |
MV |
A |
Cost |
| Scout Warriors |
13 |
13 |
-- |
14 |
3 |
1 |
0 |
5 |
23 |
24 |
|
Special Abilities: Sprint Skill
Weapons: Tempest AR, SSRP,2 Forcewall Grenades, Razor Arm Blades
Structure: Varies by unit.
|
CC |
MW |
PW |
LD |
AC |
W |
ST |
MV |
A |
Cost |
| Scout Chaingunners |
12 |
14 |
-- |
14 |
3 |
1 |
0 |
5 |
23 |
24 |
|
Special Abilities: Sprint Skill.
Weapons: Whirlwind Chaincannon, Razor Arm Blades
Structure: One per squad.
|
CC |
MW |
PW |
LD |
AC |
W |
ST |
MV |
A |
Cost |
| Scout War Leader |
15 |
15 |
-- |
15 |
3 |
1 |
0 |
5 |
23 |
29 |
|
Special Abilities: Sprint Skill.
Weapons: Tempest AR / Typhoon GL, RiP, 2 Forcewall Grenades, Razor Arm Blades
Structure: Lead Scout Warrior squads.
|
CC |
MW |
PW |
LD |
AC |
W |
ST |
MV |
A |
Cost |
| Scout War Chief |
16 |
16 |
-- |
16 |
4 |
2 |
0 |
5 |
23 |
42 |
|
Special Abilities: Sprint Skill.
Weapons: Tempest AR / Typhoon GL, RiP, 2 Forcewall Grenades, Razor Arm Blades
Structure: Individual models.
|
CC |
MW |
PW |
LD |
AC |
W |
ST |
MV |
A |
Cost |
| Volcano B.A.P. |
14 |
16 |
-- |
15 |
3 |
4 |
4 |
3 |
28 |
188 |
|
Special Abilities: ITS (one action). The Volcano B.A.P. is a LARGE model.
Weapons: Cost includes armament. Linked Tornado Cannon, RQP + Sprinkler CAW.
Structure: Individual Model.
|
CC |
MW |
PW |
LD |
AC |
W |
ST |
MV |
A |
Cost |
| Warrior |
13 |
13 |
-- |
14 |
3 |
1 |
1 |
3 |
26 |
21 |
|
Weapons: Tempest AR, SSRP, Forcewall Grenade, K-Pulse Grenades, Razor Arm
Blades.
Structure: Varies by unit.
|
CC |
MW |
PW |
LD |
AC |
W |
ST |
MV |
A |
Cost |
| Warrior Leader |
15 |
15 |
-- |
15 |
3 |
1 |
2 |
3 |
28 |
30 |
|
Weapons: Tempest AR / Typhoon GL, RiP, Forcewall Grenade, K-Pulse Grenades,
Razor Arm Blades.
Structure: Lead Warrior Squads.
|
CC |
MW |
PW |
LD |
AC |
W |
ST |
MV |
A |
Cost |
| Warrior Chief (Lesser) |
16 |
16 |
-- |
16 |
4 |
2 |
2 |
3 |
28 |
43 |
|
Weapons: Tempest AR / Typhoon GL, RiP, Forcewall Grenade, K-Pulse Grenades,
Razor Arm Blades.
Structure: Individual Model.
Primal Tribes
Krayl: Krayl Volcano B.A.P.s add +1 to their MV and have the Sprint skill.
Add 5 points to their cost.
Macoute: Close Combat skill. +2 points.
Niekee: Standard. Follow description below.
Oth: Oths do not have Warchiefs or Warleaders. Their squads are led by Oth
Berserker warriors.
|
CC |
MW |
PW |
LD |
AC |
W |
ST |
MV |
A |
Cost |
| Oth Berserker Warrior |
16 |
16 |
-- |
14 |
4 |
4 |
2 |
3 |
28 |
45 |
|
Special Abilities: Berserker warriors may not take Give Orders actions.
Close Combat Skill.
Equipment: Tempest AR/Typhoon GL, RiP, K-Pulse Grenades, Razor Arm Blades.
Paache: +1 MV and Sprint Skill. Add 5 points to their cost.
Armory
| WEAPON |
CR |
MX |
RM |
DAM |
Cost |
Notes |
| Tempest AR |
15 |
30 |
-3 |
13 |
9 |
|
| Typhoon Grenade Launcher |
15 |
-- |
-- |
15 |
18 |
Mounts on a Tempest AR. Place a Grenade Template at the site of the attack. Aiming does not
increase damage. |
| Whirlwind Chain Cannon |
20 |
45 |
-4 |
15(x2) |
30 |
Heavy Weapon. Can fire either Burstfire or place a Grenade Template at the
site of the detonation. May also carry out aimed fire without a template
or burstfire. |
| RiP (Rocket Pod) |
30 |
60 |
-2 |
12(x3) |
52 |
Rocket Launcher, Heavy Weapon, Explosion Template, 4 rounds of ammunition.
Remove one ammo counter per attack action. May fire two rounds for one
action + lock-on + brace at the same target (-4 MW to hit.). |
| RQP (Rocket Pod) |
36 |
72 |
-2 |
12(x3) |
* |
Rocket Launcher, Heavy Weapon, Explosion Template, 8 rounds of ammunition.
Remove one ammo counter per attack action. May fire two rounds for one
action + lock-on + brace at the same target (-4 MW to hit.). |
| SSRP |
12 |
-- |
-- |
16(x2) |
5 |
Attaches to a Tempest AR. Rocket Launcher, Heavy Weapon, Minimum Target Size: Large, Single shot
weapon (place SSRP-expended counter next to firer). |
| Linked Tornado Chaincannon |
| BurstFire |
20 |
45 |
-4 |
15(x4) |
* |
|
| HE |
20 |
45 |
-4 |
15(x2) |
* |
Place a grenade template at the site of detonation. Place a second grenade template against the
first, without any overlap between them. |
| Razor Arm Blades |
CC |
-- |
-- |
10(x2) |
3 |
|
| Sprinkler CAW |
0 |
-- |
-- |
13(x3) |
* |
Place an explosion template onto the Volcano B.A.P. The explosion affects
everyone EXCEPT the Volcano B.A.P. under the template. Single shot weapon.
Anyone in close combat with the B.A.P. takes 13x3 dmg automatically. |
| Forcewall Grenade |
T |
-- |
-- |
** |
4 |
Place a grenade template. Anyone under the template is displaced to the
edge of the template (roll on the deviation table for direction). The
Forcewall has one wound at armor value 28. It may not be fired through
until it goes down. Single use grenade. |
| K-Pulse Grenade |
T |
-- |
-- |
12 |
4 |
Place a grenade template at the site of detonation. |
| * Volcano B.A.P. Only |
|
Peter Bogdasarian
Those who fight dragons long enough, become dragons.
If you look into the Abyss, the Abyss will look back into you.
- Frederich Nietzsche