Black Empire Army List
by Peter Bogdasarian
This is the third of a series of Warzone armylists covering the Legions of
Steel Game. Several notes should apply for those unfamiliar with the
Legions of Steel universe:
- LOS figures are generally equipped better than their Warzone
counterparts. They pack more munitions, including heavy anti-armor weaponry.
- The Sprint Skill : Allows a Warzone figure to take an additional
movement action each turn.
- ATAS : Allows a Warzone figure to take an additional attack action each
turn per system.
- These rules are NOT intended to get you out of buying the basic
Planetstorm / LOS material, so no unit desc., etc.
- Electro-Magnetic Pulse Weapons
| Roll 1d20 when a figure is hit by an EMP weapon: |
| 1 to 5 |
Success |
No Penalty |
| 6 to <=LD |
Success |
Place a Dazed counter on the figure (lose wait action
-2 MW -2 CC). Remove all Dazed counters during the initiative phase. |
| >LD |
|
Place a Stunned counter on the figure (lose wait action). The figure
loses its next turn - remove the stunned counter when it is activated at a
cost of all its actions. |
| 19-20 |
|
The figure loses 1 wound + receives a stunned counter. |
- Black Empire military organization is far easier than the Fantasian +
Infranite armies, so I have finally provided unit data. Some of these units
are still going to be mighty silly though...
- I got rid of the damn Wrist Rockets because they were just a pain, and
their tactical role could not be justified.
Army Rules
Denied!: Black Empire units do not use conventional mega-corporation equipment.
Heroism: The Black Empire's military success is due primarily to the
extreme heroism of its soldiers. This is reflected in that each squad gets
one extra action which may be distributed to any member within command
radius of the leader at the start of its turn. This is only availible to
Black Empire squads.
|
CC |
MW |
PW |
LD |
AC |
W |
ST |
MV |
A |
Cost |
| Storm Angel |
15 |
15 |
-- |
16 |
4 |
2 |
2 |
4 |
26 |
50 |
| Recce Angel |
15 |
15 |
-- |
16 |
4 |
2 |
2 |
5 |
24 |
50 |
|
Notes: Angels are the female commanders of the Black Empire's armies.
Special Abilities (Storm Angel): ATAS system
Special Abilities (Recce Angel): Sprint Skill, Keen Eyes (+4 LD on spot checks)
Special Abilities (Both): For 22 points, may have one Art ability at PW 12.
Weapons (Both): Heavy Lance, D-Sword, Ovincarr CAWS, Force Globe.
Weapons (Storm Angel): Assault Shield.
Weapons (Recce Angel): Parallax Harness.
Structure: Individual Model.
|
CC |
MW |
PW |
LD |
AC |
W |
ST |
MV |
A |
Cost |
| Drakkar |
12 |
14 |
-- |
13 |
3 |
1 |
1 |
3 |
26 |
22 |
| Adrakkar |
13 |
15 |
-- |
15 |
3 |
1 |
1 |
3 |
26 |
26 |
|
Special Abilities: Jungle Training.
Weapons: Burstlance, D-Blade + Parallax Bombs.
Structure: One Adrakkar leads a triad of two additonal Drakkar.
|
CC |
MW |
PW |
LD |
AC |
W |
ST |
MV |
A |
Cost |
| Seth Drakkar |
14 |
12 |
-- |
13 |
3 |
1 |
1 |
3 |
26 |
22 |
| Aseth Drakkar |
15 |
13 |
-- |
15 |
3 |
1 |
1 |
3 |
26 |
26 |
|
Special Abilities: Commando Training.
Weapons: Disentegrator, D-Blade, Assault Shield + Parallax Bombs.
Structure: One Aseth Drakkar leads a triad (i.e. squad) of two additonal
Seth Drakkar.
|
CC |
MW |
PW |
LD |
AC |
W |
ST |
MV |
A |
Cost |
| Massakar |
11 |
15 |
-- |
13 |
3 |
1 |
1 |
3 |
28 |
22 |
|
Weapons: Heavy Lance - or - Heavy Disentegrator, Assault Shield + Tarnak GL.
Structure: Massakar fight in leaderless lances (i.e. squads) of 4.
|
CC |
MW |
PW |
LD |
AC |
W |
ST |
MV |
A |
Cost |
| Takkar |
12 |
12 |
-- |
12 |
3 |
1 |
1 |
2 |
28 |
17 |
|
Special Abilities: If an Angel is within 6" of a squad of Takkar, they
automatically pass all morale checks and add a +1 to their CC+MW.
Weapons: Lance or Tarnak GL. Takkar Heavy Weapon troopers carry the Adrax
Rocket launcher.
Structure: Four Takkar to a lance (i.e. squad). Up to two of these Takkar
may carry Adrax rocket launchers.
|
CC |
MW |
PW |
LD |
AC |
W |
ST |
MV |
A |
Cost |
| Tozai Drakkar |
15 |
15 |
-- |
15 |
4 |
2 |
3 |
4 |
28 |
49 |
|
Special Abilities: ATAS System. May take one additional give orders action
at no cost in actions each turn as long as it is used on a Massakar squad.
Weapons: Heavy Burst Lance, Tarnak GL + D-Blade.
Structure: Tozai Drakkar are individual models.
Armory
| WEAPON |
CR |
MX |
RM |
DAM |
Cost |
Notes |
| Adrax Rocket Launcher |
20 |
40 |
-3 |
12(x3) |
50 |
The Adrax Rocket launcher is a very unusual weapon, not at all like megacorp
rocket launchers. It uses a grenade template, and may burstfire like a
machinegun, placing Dam 12 grenade templates at each site of detonation. It
does not need to lock on, but it is a heavy weapon.
|
| Burst Lance |
15 |
30 |
-4 |
13 |
16 |
May also fire as a lance. |
| Heavy Burst Lance |
18 |
36 |
-4 |
16 |
28 |
May also fire as a heavy lance. Not a heavy weapon in this fire mode. |
| D-Blade |
CC |
-- |
-- |
16 |
4 |
|
| D-Sword |
CC |
-- |
-- |
16(x2) |
8 |
May make sweep attacks. |
| Disentegrator |
9 |
18 |
-4 |
15 |
8 |
|
| Heavy Disentegrator |
9 |
18 |
-4 |
18(x2) |
22 |
Heavy Weapon. Heavy Disentegrators DO NOT have burstfire capability. |
| Lance |
12 |
24 |
-4 |
10(x2) |
8 |
Lances have burstfire capability. They ARE NOT considered heavy weapons. |
| Heavy Lance |
15 |
30 |
-4 |
13(x2) |
16 |
Heavy Lances have burstfire capability and are considered heavy weapons. |
| Ovincarr CAWS |
* |
-- |
-- |
14(x3) |
4 |
Single shot weapon. Center the explosive template on the angel. Everyone
except the angel is hit by the weapon. Anyone in close combat with the
angel automatically takes 14x3 damage. |
| Parrallax Harness |
6 |
-- |
-- |
* |
6 |
Fires Parallax bombs - holds six rounds. Point cost includes a full load of
ammunition. |
| Tarnak GL |
10 |
20 |
-4 |
13 |
15 |
lace the grenade template at the point of detonation. Not a heavy weapon. |
|
General Armory
Assault Shield (1 point)
Anyone attacking the figure from its front 180 degree arc is at a -2 to
their weapon's damage. This is shut down while the Force Globe is active.
Force Globe (7 points)
The Force Globe gives the Angel one additional wound and an armor value of
30. The first hit that successfully wounds the angel is not applied to her
- instead the Force Globe is destroyed.
Parallax Bombs (3 points for two)
Place a Grenade template at the sight of detonation. This lasts until the
end of next turn. Anyone moving through this area does so at 1/2 MV and
anyone firing through it is at a -4 MW.
Peter Bogdasarian
Those who fight dragons long enough, become dragons.
If you look into the Abyss, the Abyss will look back into you.
- Frederich Nietzsche