Basic Campaign Rules
by Dylan Rickards

This is a basic set of campaign rules. Please feel free to critique. This campaign does require bookkeeping but only before and after the battle.

A. Force Lists

Each side in the campaign must create a force list. These force list should be of any size that is agreeable to all players. I have found that 3000 to 5000 points create nice sized reinforced companies and battalion combat groups.

The following rules should be followed:

  1. Special equipment maybe no more than 5% of the total force expenditure
  2. Every Force will have a certian number of Veterans so every force should be allowed 5% of it's points for special squads and individuals and 5% of it's points for special squad members (lets face it there are a lot of soldiers that know first aid or are slightly better shots)
  3. There should be at least one individual (non field doctor per five squads to represent officers.
  4. There should be no more than one individual and one field doctor per squad.

B. Starting The Game

Several things should be done before play starts.The players should set up terrain in any mutual way established by the league or players. Each player sets an objective marker. One objective marker must be within 12" of each deployment zone. Players should dice to determine who set the first marker. After objective markers have been placed players roll initiative based on the highest Leadership in their force (Tactical Insight and the Imperial Initiative modifiers are the only ones that can be counted). The winner of this initiative will chose what side to deploy on. The objective counter closest to your forces will be called friendly and the other will be called unfriendly.

After table set up each side randomly draws 2 scenario cards and allocates forces based on these cards (these forces must be game legal ie no 2individuals/1squad)

These rules assume that there are two players in a game and at least 24" between deployment zones.

C. Scenario Decks

At the start of each campaign each player should create a scenario deck. These decks must include at least 2 of each of the six scenarios and up to three additional scenarios but no scenario maybe include more than four times.

Assassination - Receive 2 VP for killing highest LD figure of opponent. You must use between 4 and 5% of your total forces for assassination.

Assault - Each squad routed or destroyed is worth 1.5xVP's You must use between 20 and 25% of you total forces for assult.

Defense - Receive 6 VP if no enemy figure enters you deployment zone and there are no enemy figures within 12" of your deployment at end of game. you must use between 12 and 15% of your total forces for defense

Hold a Point - recieve 4VP if no enemy figures are within 12" of the friendly objective at end of game. You must use between 8 and 10% of your forces for Hold

Recon - Receive 2 VP if one figure from force crosses 2/3rds of table and retreats off table in your deployment area. You must use between 4 and 5% of your total forces for recon.

Take a Point - receive 6VP if you have a figure within 3" of the unfriendly objective and the opponent has none within 12" You must use between 16 and 20% of your forces.

These totals are cumilitive, ie if you pull 2 assults you may use 50% of you total force !!!!

D) Game Length

The Game should last 4 to 8 turns

E) Determine Winners

BOTH PLAYERS MAY WIN

To win you must get VP's equal to 75% of your force VP's VP's are earned from withdrawn, and broken enemy squads and from scenarios.

F) Fatigue

This is only if you have a die-hard league.

Establish Sessions in which each player must play a number of games within a range (ours was 2-4 games every 2 weeks)

A squad or individual is fatigued if it has fought a battle since the last "session" it was in no battles

i.e. at 9 man + sgt squad fought 2 battles and lost 2 figs plus a sgt would be at -2 MW -2 CC and -6(!)LD (-2 for battles -3 for all 3 figs lost and -1 because one was a sergeant)

G) Reinforcements

After each session a force recieves 25pts x VP's earned in that session for troops and individual replacement (these may have no heroic abilities)

This page is maintained by
Jim Williamson <jim@timewarpcomics.com> ICQ# - 19820718 AIM - Smallrealties1