At the start of each campaign each player should create a scenario
deck. These decks must include at least 2 of each of the six scenarios and
up to three additional scenarios but no scenario maybe include more than
four times.
The Scenarios
Assassination
Assault
Defense
Hold a Position
Recon
Take a Postion
Assassination - Receive 2 VP for killing highest LD figure of
opponent.
You must use between 4 and 5% of your total forces for
assassination.
Assault - Each squad routed or destroyed is worth 1.5xVP's
You must use between 20 and 25% of you total forces for
assult.
Defense - Receive 6 VP if no enemy figure enters you deployment
zone and there are no enemy figures within 12" of your
deployment at end of game.
you must use between 12 and 15% of your total forces for
defense
Hold a Point - recieve 4VP if no enemy figures are within 12" of
the friendly objective at end of game.
You must use between 8 and 10% of your forces for Hold
Recon - Receive 2 VP if one figure from force crosses 2/3rds of
table and retreats off table in your deployment area.
You must use between 4 and 5% of your total forces for
recon.
Take a Point - receive 6VP if you have a figure within 3" of the
unfriendly objective and the opponent has none within 12"
You must use between 16 and 20% of your forces.
These totals are cumilitive, ie if you pull 2 assults you may use
50% of you total force !!!!
D) Game Length
The Game should last 4 to 8 turns
E) Determine Winners
BOTH PLAYERS MAY WIN
To win you must get VP's equal to 75% of your force VP's
VP's are earned from withdrawn, and broken enemy squads and from
scenarios.
Experience
Only Sergeants and Individuals get experience
1 for being in the battle
1 for being on a winning side
1 for causing a wound
F) Fatigue
This is only if you have a die-hard league.
Establish Sessions in which each player must play a number of
games within a range (ours was 2-4 games every 2 weeks)
A squad or individual is fatigued if it has fought a battle since
the last "session" it was in no battles
Fatigue effects are
-1 to MW,CC, and LD for every battle since last rest
-1 to LD additional per squad member lost or wound
-1 to LD additional if squad sgt lost
i.e. at 9 man + sgt squad fought 2 battles and lost 2 figs
plus a sgt would be at -2 MW -2 CC and -6(!)LD (-2 for battles -3 for all
3 figs lost and -1 because one was a sergeant)
G) Reinforcements
After each session a force recieves 25pts x VP's earned in that
session for troops and individual replacement (these may have no heroic
abilities)