Warhammer 40,000 - Warzone Conversions
by Acidic0@aol.com

I have created my own Warhammer 40,000 to warzone conversion, which I had done after reading Stewart Piyd's, because I am a fan of both and I saw several discrepencies. I hope you will post this, since I have not really gotten the hang of HTML programming yet, and I want others to see what I consider a better conversion so that they may benefit from it.

Troop Conversions

(CC) Close Combat
Close combat is determined by adding +9 to the characters original Weapon Skill. Consult the following table to do quick conversions. Note that a WS of zero warrants a CC of zero as well, as the character has absolutely no abilities in close combat.
WS CC   WS CC
0 0   6 15
1 10   7 16
2 11   8 17
3 12   9 18
4 13   10 19
5 14      

Explanation: Though it would be obvious to double a Warhammer 40,000 character's WS to get his Warzone CC, it is inappropriate, since average in Warhammer 40K is 3, and average in Warzone seems to be 12. Therefore, I have used this method so that you can still convert, but this will convert correctly (standard soldier having a CC of 12, elitists with a CC of 13, and so on).

(MW) Missile Weapons
Missile Weapons is determined by adding +9 to the character's original Ballistic Skill. Consult the following table to do quick conversions. Note that a BS of zero warrants a MW of zero as well, as the character has absolutely no abilities in ranged combat.
BS MW   BS MW
0 0   6 15
1 10   7 16
2 11   8 17
3 12   9 18
4 13   10 19
5 14      

Explanation: Though it would be obvious to double a Warhammer 40,000 character's BS to get his Warzone MW, it is inappropriate, since average in Warhammer 40K is 3, and average in Warzone seems to be 12. Therefore, I have used this method so that you can still convert, but this will convert correctly (standard soldier having a MW of 12, elitists with a MW of 13, and so on).

(PW) Power
Only characters who had a Psychic Mastery Level in Warhammer 40,000 may have a Power rating. Their Power rating is equal to the character's Leadership pluse one plus twice their Psychic Mastery Level.
Explanation: This should convert correctly, as most Pyskers with a Pyschic Mastery Level of four have a Leadership of nine, and the highest Power level in Warzone seems to be 18 - corresponding with the highest level in Warhammer 40,000.

(LD) Leadership
Leadership is determined by adding +5 to the character's original Warhammer 40,000 Leadership. Consult the following table to do quick conversions. Note that Special Characters add +2 to their Leadership. The second table is for Special Characters.

40K LD WZ LD   40K LD WZ LD
1 6   7 12
2 7   8 13
3 8   9 14
4 9   10 15
5 10   11 16
6 11   12 17
40K LD WZ LD   40K LD WZ LD
1 8   7 14
2 9   8 15
3 10   9 16
4 11   10 17
5 12   11 18
6 13   12 19

Explanation: Average Leadership in Warhammer 40,000 is seven, and average Leadership in Warzone is 12, so, like CC and MW, I just converted the two. To my slight surprise though, I realized that Squad Leaders and Heros in Warzone had higher Leadership than their Warhammer 40,000 counterparts should have, so I decided on the Special Characters rule for conversion. I think this works to define the individuals even more.

(AC) Actions
Actions is determined using the following method.

Explanation: I worked this out by looking through all of the Actions ratings in Warzone, and I decided that Attacks converted best to Actions, as Attacks shows speed and skill in combat. The conversion was pretty obvious to me: standard Warhammer 40K soldier got standard Warzone Actions rating, elitists got elitists' ratings, and extremely powerful Special Character converted well to the extremely power Individuals (these latest are mostly daemons). This seems to work perfectly to me.

(W) Wounds
Wounds are the same as the character's original Wounds rating in Warhammer 40,000. Note that if the character in Warhammer 40,000 had more than four wounds, his Wounds rating is reduced to four. For each wound that character had over four, add +1 to the character's Armor rating. (Armor cannot exceed 30. Any Wounds in excess of that are lost.)
Explanation: This was an obvious and easy conversion for me. The Wounds corresponded easily, and the only problem was a Wounds rating above four. This never happens in Warzone, so I just added the excess wounds to the Armor rating. This made sense to me, since there was no real way to convert these extra wounds without altering the original character or twisting the guidlines of Warzone.

(ST) Strength
Strength is determined by taking that character's original Warhammer 40K Strength rating and subtracting three from it. To my knowledge, there is no character in the Warhammer 40K with a strength greater than eight, but if there is, its rating in Warzone is automatically five.
Explanation: Does this really need an explanation? The average strength in Warhammer 40,000 is three and the average strength in Warzone is zero, so I just took it from their. It certainly didn't take a rocket scientist.

(MV) Movement
Movement is determined by taking the character's original Warhammer 40,000 Move rating and subtracting one to convert it to Warzone Movement.
Explanation: Movement in Warzone is slightly less than that in Warhammer 40,000. I know that the average movement in Warhammer 40,000 is four, and in Warzone it is three. Therefore, I just subtract one from the movement in Warhammer 40K to make it the Warzone movement rating. It worked perfectly.

(A) Armor
ARMOR: Armor is equal to seven minus the character's original save in Warhammer 40K plus 22. If the character had no armor save in Warhammer 40,000, then his Armor rating in Warzone is 22. In addition, add the character's Toughness rating minus three to his Armor rating. Note that the Warzone armor rating can never exceed 30. If the character has an unmodifiable Armor Save or a an Armor Save on more than one die in Warhammer 40K, then his Armor is equal to (((7-Armor Save)x2)+22), plus any Toughness modifiers. Armor still cannot exceed 30.
Explanation: This was probably the most difficult conversion I had to make, since Armor in Warhammer 40,000 operates completely differently from Armor in Warzone. I figured that the lowest Armor in Warzone is 22, and the lowest Armor Save in Warhammer 40,000 is none at all. This was inconclusive. But then I noticed the second worst in Warhammer 40K is a 6+ save, and the second worst in Warzone is 23. It was obivous that each ran in increment of one to one another. But, to me, this didn't explain how Warzone Armor got up to 30. Then I realised that Warson armor represents, and I quote: "in the case of some creatures... a thick hide or innate toughness... in the case of most soldiers... the armor they're equipped with" the toughness line alled to attention that fact that one of the Warhammer 40,000 Statistics I hadn't yet used was Toughness... so I just added it to Armor, like they said, with the further from average the Toughness, the higher the Armor rating.

(Cost) Points Cost
Character's Points Cost in Warzone is equal to their original Points Cost in Warhammer 40,000 (with armor but not with weaponry, even if it is standard), plus any modification below.
Original Points Cost Modification
0-9 +6
10-19 +5
20-29 +4
30-39 +3
40-49 +2
50-59 +1
60-69 none
70-79 -2
80-89 -4
90-99 -6
100-109 -8
110+ -10

Explanation: I have no excuse for this one. I just took a guess, and carried it out. You could say I am winging it... it just seemed to work.

Examples
An example of a conversion from a Warhammer 40,000 squad member to Warzone. Say you wanted to convert a Space Marine to Warzone.

  1. CC is 13 (4+9)
  2. MW is 13 (4+9)
  3. PW is 0
  4. LD is 13 (8+5)
  5. AC is 3
  6. W is 1
  7. ST is 1 (4-3)
  8. MV is 3 (4/2+1)
  9. A is 27 (7-3+22+(4-3))
  10. Cost is 27 (23+4).

An example of a conversion from a Warhammer 40,000 special character to Warzone. This time it is a conversion from a Space Marine Chief Librarian to Warzone.

  1. CC is 16 (7+9)
  2. MW is 16 (7+9)
  3. PW is 18 (9+1+2x4)
  4. LD is 16 (9+5+3)
  5. AC is 4
  6. W is 4
  7. ST is 2 (5-3)
  8. MV is 3 (4/2+1)
  9. A is 28 (7-3+22+(5-3))
  10. Cost is 185 (195-10).

The following are useful standard stats for races, converted from Warhammer 40,000 to Warzone:

Race CC MW PW LD AC W ST MV A Cost
Imperial Guard 12 12 -- 12 3 1 0 3 23 11
Ork 12 12 -- 12 3 1 0 3 24 11
Gretchin 11 12 -- 10 3 1 0 3 23 10
Space Marine 13 13 -- 13 3 1 1 3 27 27
Squat Warrior 13 12 -- 14 3 1 0 3 24 16
Eldar Guardian 12 12 -- 13 3 1 0 4 23 14
Genestealer 16 0 -- 15 4 1 3 5 25 14

Weaponry Conversions

(CR) Close Range
Warzone CR is equal to Warhammer 40,000 short range for the weapon in question.
Explanation: Why not? It works perfectly. The distances for weapons seem to have no change whatsoever between Warhammer 40,000 and Warzone.

(MX) Maximum Range
Warzone MR is equal to Warhammer 40,000 long range for the weapon in question.
Explanation: Why not? It works perfectly. The distances for weapons seem to have no change whatsoever between Warhammer 40,000 and Warzone.

(RM) Range Modifier
The RM for Warzone weapons is based on the Long Range To-Hit Modifier for Warhammer 40,000, with the following multiplication s based on race.
Race Multiplier
Space Marines, Imperial Agents, Eldar, Squats Long Range To-Hit Modifier x1
Imperial Guard, Chaos, Orks, Tyranids Long Range To-Hit Modifier x2

Explanation: The RM seems to be based on the technological level of the Race that uses it, so I just did the same thing, using the higher technology races with low modifiers and the lower tech races with high modifiers.

(DAM) Damage
Damage in Warzone is equal to the Warhammer 40,000 weapon's Strength plus +7 with the maximum amount of damage it can deal divided by two and rounded up added to that total. For instance, a Bolter has Strength four and does one damage, so it does 12 damage in Warzone (4+7+1), and a heavier weapon, such as a Meltagun deals 18 damage in Warzone (8+7+3).
Explanation: It just seems to work. I have no better explanation than that... damage wasn't too high or too low with this method, so I will use it.

(Cost) Points Cost
Points Cost is equal to the Points Cost in Warhammer - a straight conversion.
Explanation: Like I said, a straight conversion.

Special Rules Conversions (from Warhammer 40,000 rules)

Sustained Fire
For each Die of sustained fire, the weapon has a Burst Fire rating of one plus that said number. For instance, a Shuriken Catapult would have Burst Fire x2.

Initiative Based Weaponry
For Initiative Based weaponry, just have the model firing the weapon roll against his MW minus (7-his Actions rating). This seems to work, so just use it.

Special Rules Conversions (from Warzone rules)

Heavy Weapons
Any weapons in Warhammer 40,000 that are defined as Heavy Weapons are Heavy Weapons in Warzone.

Burst-Fire Weapons
(See Sustained Fire, above)

Sidearms
Any Warhammer 40,000 weapons that are defined as Pistols are converted to Sidearms in Warzone.

Shotguns
Shotguns in Warhammer 40,000 and Warzone are quite different, so just convert all ammunition except Scatter Shots directly, using the rules I have given. Convert the Scatter Shot directly execept use the Template for Shotguns and Flame-Throwers provided in the back of the Warzone book instead of ranges

Sniper Rifles
The only weapons from Warhammer 40,000 that become Sniper Rifles in Warhammer are Needle Sniper Rifles.

Flame-Throwers
No weapon in Warhammer 40,000 converts directly to a Flame-Thrower. The Flamers come the closest, but instead of using the template in the back of the Warzone book, use the templates provided in the Warhammer 40,000 boxed set and the rules provided in Warzone.

Thrown Weapons
Weapons that are thrown in Warhammer 40,000 become Thrown Weapons in Warzone. Period.

Grenade Launchers
Grenade Launchers in Warhamer 40,000 become Grenade Launchers in Warzone.

Grenades
Grenades are grenades are grenades.

Explosives
Any weapons with a blast radius that aren't Grenades use the Explosion Template in the back of the Warzone book, despite whatever template size it says to use in Warhammer 40,000.

Advantages of my Method over Stewart Piyd's

Note: No offense to the other author or his method is intended. Mine is just better.

The real advantages in mine is that it just works better and more realistically. Just not the following statistics of standard humans. Warzone's is its own standard human, with light armor, mine my own conversion of an Imperial Guardsmen with Flak armor, and Piyd's is the conversion of an Imperial Guardsman using his method.

Race CC MW PW LD AC W ST MV A Cost
Mine 12 12 -- 12 3 1 0 3 23 11
Piyd's 10 10 -- 12 3 1 0 3 20 11
Warzone's 12 12 -- 12 3 1 0 3 23 11

The differences are major. You may note that Piyd's version of a human puts him at rather pathetic levels when fighting when pitted agains the standard Warzone human. His armor level is also too low. My Imperial Guardsman, on the other hand, is exactly the same as Warzone's standard human.

Also, Piyd has not covered weaponry at all. He just says to use the nearest equivalent; this does not work for many a weapon, since Warhammer 40,000 has hundreds of unique weapons and Warzone has many weapons, but they are limited to a certain small group.

How do you convert a Meltagun to Warzone using Piyd's system, may I ask?

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