Starting to play a new game isn't easy, particularly if you have to build up a new army completely from scratch. It's usually easiest to convert your existing miniatures to a new game, but in order to do that you need some sort of conversion templates. This article will be the first in a series on expanding the scope of miniatures to be used with Warzone. In this article, we'll cover using miniatures for Warhammer 4K with the Warzone rules.
The obvious way to use Warhammer 40K miniatures in Warzone is direct substitution. Space Marines make great Doomtroopers, Imperial Guard work well for Imperial infantry, Terminators could be Cybertronic troops, etc. However, if you're an Ork Eldar or Tyranid player, it's a bit harder to find a direct substitution. In the case, you can use the process described in this article to convert your 40K figures into Warzone.
At first glance, the conversion from 40K to Warzone looks simple, as Warzone's range of stats is 1-20 while 40K's is 1-10. However, the stats in 40K tend to be on the low end of the scale (3 being average in most stats), while the stats in Warzone are at or above the middle of the scale (usually 11+). The easiest way to do the conversion is to build a table listing what each 40K stat converts to in Warzone.
How to use the table: Each row in the table lists a Warzone character statistic, followed by the 40K statistic to which it corresponds. The columns above the table list the numbers 1 through 10, the possible scores for a 40k stat. For each Warzone stat, find the score of the appropriate 40k stat along the top of the table, then follow the table down to the appropriate row to find out the equivalent Warzone stat.
| Score in Appropriate 40K Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
| CC (from WS) | 6 | 8 | 10 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
| MW (from BS) | 6 | 8 | 10 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
| LD (from LD) | 5 | 6 | 7 | 8 | 9 | 10 | 12 | 14 | 15 | 16 |
| W (from W) | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| ST (from S) | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 |
| MV (from M) | 1 | 2 | 2.5 | 3 | 4 | 4.5 | 5 | 5.5 | 6 | 6.5 |
Example #1: A Space Marine in 40K has a WS of 4, a BS of 4, and an LD of 8. We can see from the table that the Space Marine's CC in Warzone comes from his WS in 40K, while his MW in Warzone comes from his BS in 40K, and his LD in one game comes from his WS score) the column label. At that point, the Space Marine would have a CC of 13, as indicated by the table. We perform the same process for MW arriving at an identical score of 13 based on the space marine's BS. The LD stat converts in the same way from an 8 in 40K to a 14 in Warzone.
Powers (PW): 40K incorporates a model's leadership ability and its psionics ability into one stat, LD. This makes if difficult to extract from the LD stat how much is psionic ability, compared to how much is leadership, intelligence, cool, and other mental attributes. In general, a weak PW score in Warzone is around a 12, whereas an extremely powerful PW score is an 18. I have two suggestions for conversions: either assign a PW score according to a model's level of psionic ability (level one = PW 12, level two = 14, level three = PW 16, level four = PW 18), or add the 40K model's LD and twice its level of psionic ability to arrive at a PW score (for instance, a third-level psyker with an LD of 9 would have a PW of [9+(3x2)=15]. The former method is easier, while the latter is more accurate. Either method can be used, depending on how you interpret psionic powers.
Armor (A): The Armor stat for Warzone can be determined by considering the saving throw of the armor worn by the 40K model. Anything that saves on two dice (such as Terminators or exo-armor) should have an Armor stat of 30. Below that, saves convert as follows:
| 40K Saving Throw | 2+ | 3+ | 4+ | 5+ | 6 | None | |
|---|---|---|---|---|---|---|---|
| Armor Stat | 28 | 26 | 25 | 24 | 20 | 16 |
Unmodified saves in 40K, such as field armor, are not unmodifiable in Warzone. However, to represent the special unmodifiable aspect of the armor, halve all damage values before subtracting them from the armor value. This is quite powerful, so I would recommend limiting the availability of such armor in Warzone.
Actions (AC): The AC stat in Warzone is the hardest to convert, as there is no equivalent (or even approximate) stat in 40K. All regular humans in Warzone have three actions, however, while the high-level heroes have four. So, all human-sized models in 40K who have profiles that are normal, champions, or minor heroes should have three actions in Warzone. (For these purposes, "human-sized" includes Squats, Eldar, and Space Marines, as well as regular humans.) Extremely small creatures, such as Ratlings or Snotlings, should have only two actions, while creatures the size of an Ogryn (including Tyranid Warriors, Greater Demons, etc.) Should have four actions. You may wish to assign some special creatures different AC scores, to represent slow thinking or additional speed.
Example #2: Some Greater Demon in 40K (let's call him Norm) has a natural saving throw of 3+ on 1d6, in addition to being a fourth- level psyker with an LD of 10. Norm's armor stat in Warzone would be a 26, based on the above table. Because he is a large model, Norm would have four actions. To calculate Norm's PW score, you could use either of the two methods above. The first method would give him a flat score of 18, because he is a fourth-level psyker. The second method adds his LD (10) and twice his level of psionic ability (4x2=8), so we get 10+8=) 18. Either way he has the same PW. If Norm were a human-sized figure with the exact same stats (assuming he was not a major hero), he would still have an armor stat of 26 and a PW of 18, but his AC would be 3 rather than 4.
Weaponry: The weaponry that a model carries in 40K need not directly correspond to the weaponry in Warzone-there's no need to invent stats for a las-gun or multi-melta. Just find a similar weapon in Warzone and assign in to the model instead of its 40K armament.
Points Values: The final step with any figure is to assign it a points cost. However, there is no set formula for Warzone's points values. I would advise computing a profile for each of your troops, then comparing it to one already in the game. When you find a comparable profile, deduct the cost of that model's weapons to find out the cost of the profile, then use that as the PV for your new profile.