by Peter Bogdasarian
This is the second of a series of Warzone armylists covering the Legions of
Steel Game. Several notes should apply for those unfamiliar with the
Warzone universe:
- LOS figures are generally equipped better than their Warzone
counterparts. They pack more munitions, including heavy anti-armor weaponry.
- The Sprint Skill : Allows a Warzone figure to take an additional
movement action each turn.
- ITS : Allows a Warzone figure to take an additional attack action each
turn per system.
- These rules are NOT intended to get you out of buying the basic
Planetstorm / LOS material, so no unit desc., etc.
- Electro-Magnetic Pulse Weapons
| Roll 1d20 when a figure is hit by an EMP weapon: |
| 1 to 5 |
Success |
No Penalty |
| 6 to <=LD |
Success |
Place a Dazed counter on the figure (lose wait action
-2 MW -2 CC). Remove all Dazed counters during the initiative phase. |
| >LD |
|
Place a Stunned counter on the figure (lose wait action). The figure
loses its next turn - remove the stunned counter when it is activated at a
cost of all its actions. |
| 19-20 |
|
The figure loses 1 wound + receives a stunned counter. |
Army Rules
Denied!: Black Empire units do not use conventional mega-corporation equipment.
"Speyd ind violentz, Violentz ind Speyd.": Fantasians may take a special
"Hit & Move" action. They may move up to their MV-1 and fire once at a -4
to their MW. This counts as a use special powers action and thus may only
be taken once per turn.
Note: Star* stands for Starshina. All Starshinas are individual models.
|
CC |
MW |
PW |
LD |
AC |
W |
ST |
MV |
A |
Cost |
| Riflemen |
12 |
12 |
-- |
12 |
3 |
1 |
0 |
4 |
22 |
12 |
| Sergeant |
14 |
14 |
-- |
14 |
3 |
1 |
0 |
4 |
22 |
18 |
| Star* |
15 |
15 |
-- |
15 |
4 |
2 |
0 |
4 |
22 |
31 |
|
Weapons: AK, MASLAW, 2 Gauss Grenades
Structure: Varies by unit. One Fantasian per squad may replace his
AK+MASLAW with a heavy weapon.
|
CC |
MW |
PW |
LD |
AC |
W |
ST |
MV |
A |
Cost |
| Stormtrooper |
13 |
11 |
-- |
13 |
3 |
1 |
0 |
4 |
22 |
13 |
| ST Sergeant |
15 |
13 |
-- |
13 |
3 |
1 |
0 |
4 |
22 |
19 |
| ST Star* |
16 |
14 |
-- |
16 |
4 |
2 |
0 |
4 |
22 |
32 |
|
Weapons: PPSH submachinegun, 2 Gauss Grenades
Structure: Varies by unit. One Fantasian per squad may replace his PPSH
with a heavy weapon.
|
CC |
MW |
PW |
LD |
AC |
W |
ST |
MV |
A |
Cost |
| Drop Trooper |
13 |
12 |
-- |
13 |
3 |
1 |
1 |
2 |
28 |
22 |
| DT Sergeant |
15 |
14 |
-- |
15 |
3 |
1 |
1 |
2 |
28 |
28 |
| DT Star* |
16 |
15 |
-- |
16 |
4 |
2 |
1 |
2 |
28 |
41 |
|
Special Abilities: Do Not Rout.
Weapons: AK, MASCAW, Powerspike.
Structure: Varies by unit. One Drop Trooper per squad may replace his
AK+MASCAW with a heavy weapon.
|
CC |
MW |
PW |
LD |
AC |
W |
ST |
MV |
A |
Cost |
| Ghon Politz |
13 |
13 |
-- |
13 |
3 |
1 |
1 |
3 |
26 |
23 |
|
Weapons: One of the following: AGS-17, PKM or RPK.
Structure: Two Ghon Politz accompany a Kommisar. They must remain within
command distance of all times and activate when he is activated. Ghon
Politz may also be formed into leaderless squads of 6. Ghon Politz squads
only entitle you to have T-85s or Kommisars as individual models for their
alloted figure.
|
CC |
MW |
PW |
LD |
AC |
W |
ST |
MV |
A |
Cost |
| GBA Starshina |
16 |
16 |
-- |
16 |
4 |
2 |
1 |
3 |
26 |
42 |
|
Weapons: PKM, 2 Sagger Missiles, 2 Gauss Grenades.
Structure: One GBA Starshina accompanies a Kommisar. He must remain within
Command Distance of the Kommisar at all times and is activated when the
Kommisar is activated.
|
CC |
MW |
PW |
LD |
AC |
W |
ST |
MV |
A |
Cost |
| Kommisar |
16 |
16 |
-- |
16 |
4 |
2 |
1 |
3 |
26 |
48 |
|
Special Abilities: A Kommisar has a 12" Command Distance. Any Fantasian
unit failing a panic check within the Kommisar's Command Distance may reroll
its check.
Equipment: Two Tokarev Heavy Pistols, 2 Sagger Missiles, 2 Gauss Grenades.
Structure: Individual.
|
CC |
MW |
PW |
LD |
AC |
W |
ST |
MV |
A |
Cost |
| Riot Politz |
14 |
12 |
-- |
13 |
3 |
1 |
1 |
3 |
26 |
24 |
|
Special Abilities: Assault Shield - any attack against a Riot Politz
trooper originating from its front 180 degrees is at a -2 damage.
Weapons: MASCAW, Riot Truncheon, 2 Gauss Grenades.
Structure: Leaderless squads of 4-6 figures.
|
CC |
MW |
PW |
LD |
AC |
W |
ST |
MV |
A |
Cost |
| T-85 |
14 |
14 |
-- |
14 |
3 |
2 |
3 |
3 |
24 |
34 |
|
Special Abilities: Large Figure.
Weapons:
T-85/34: ZSU 12.6, 2 Mini Shilkas w/ AES, 5 Gauss Grenades
T-85/35: PKM, K2-Sha
T-85/36: PKM, AT-4 Spigot missiles
T-85/37: Linked KPV Cannon
Structure: Individual Model. Some daring players may want to attempt the
T-85 squads presented in the rulebook...
|
CC |
MW |
PW |
LD |
AC |
W |
ST |
MV |
A |
Cost |
| Sniper |
12 |
16 |
-- |
14 |
3 |
1 |
0 |
4 |
22 |
33 |
|
Special Abilities: Crackshot, Stealth + Commando Training.
Weapons: SVD Sniper Rifle, 2 Gauss Grenades.
Structure: Individual Model.
Armory
| WEAPON |
CR |
MX |
RM |
DAM |
Cost |
Notes |
| AGS-17 Grenade Launcher |
10 |
20 |
-4 |
** |
14 |
Fires Gauss Grenades (unlim. magazine). Their cost is included in its price. |
| AK |
12 |
24 |
-4 |
12 |
6 |
|
| AT-4 Spigot |
75 |
-- |
-- |
16(x3) |
52 |
Rocket Launcher, Heavy Weapon, Minimum Target Size: Large. |
| K2-SHA |
30 |
60 |
-4 |
12(x3) |
52 |
Heavy Weapon, Rocket Launcher, Use the Explosion Template. |
| KPV Cannon |
20 |
40 |
-4 |
15(x2) |
26 |
Heavy Weapon, Burstfire. Linked KPV cannon may both be fired at the same
target for one action. |
| MASCAW |
0 |
-- |
-- |
** |
3 |
Center the explosion template over the figure. Anyone caught under the
template takes an EMP hit, modified by the distance. Singleshot weapon. |
| MASLAW |
6 |
12 |
-4 |
12(x3) |
4 |
Rocket Launcher, Heavy Weapon, Singleshot weapon, Minimum Target Size Large. |
| PKM Rifle |
30 |
60 |
-4 |
16 |
16 |
Heavy Weapon. |
| Power Spike |
CC |
-- |
-- |
14 |
3 |
|
| PPSH Subgun |
6 |
12 |
-4 |
12(x2) |
12 |
Sidearm. NOT A HEAVY WEAPON! |
| Riot Truncheon |
CC |
-- |
-- |
** |
5 |
EMP Weapon. |
| RPG |
9 |
18 |
-4 |
** |
10 |
EMP Weapon. Dynamo troopers are not required in WARZONE as they are in LOS. |
| RPK |
25 |
50 |
-4 |
14(x2) |
24 |
Heavy Weapon, Burstfire. |
| Sagger |
36 |
72 |
-4 |
16(x3) |
10 |
Rocket Launcher, Heavy Weapon, Singleshot weapon, Minimum Target Size Large. |
| Mini-Shilka |
10 |
20 |
-4 |
12(x3) |
20 |
Heavy Weapon, Burstfire. AES System - A Mini-Shilka may have its own wait
action reserved for it by spending one action and placing an AES counter
next to the figure. |
| SS-2000 |
F |
-- |
-- |
18 |
40 |
Flamethrower. |
| SVD |
30 |
60 |
-2 |
13 |
14 |
Sniper Rifle. |
| Tokarev Pistol |
6 |
12 |
-4 |
14 |
7 |
Sidearm. |
| ZSU 12.6 Woodpecker |
25 |
50 |
-4 |
16(x3) |
42 |
Heavy Weapon, Burstfire. |
| Gauss Grenades |
T |
-- |
-- |
** |
4 |
A regular figure recieves 2 Gauss Grenades with purchase. A T-85 recieves 5
Gauss Grenades. (pulse) Grenade template. Anyone under the Grenade template is hit by an
EMP Weapon at a +1 on the dieroll. (field) Place a Gauss Grenade Template. Flip it over at the start of the
next turn and remove it at the start of the turn after that. Anyone firing
through the template is at a -2 to hit. Anyone under the template or ending
a move action / fire action inside it is hit by an EMP weapon, resolved at a
-4 to the roll. |
|
Peter Bogdasarian
Those who fight dragons long enough, become dragons.
If you look into the Abyss, the Abyss will look back into you.
- Frederich Nietzsche