The Marine Raiders is a special forces unit based
on Venus who specialize in flanking tactics. As fighting
commences, they maneuver themselves into position along side their
enemies. They attack with guns blazing creating chaos among enemy
ranks. Famed for their lightning style and deadly tactics, many
Imperial and Dark Legion forces have suffered many devastating
loses throughout the years. And because they are deployed near
Capitols boundaries, many foreign incursions on Capitol territory
have been dealt with accordingly. The Marine Raiders have even
fought along side Admiral Colbys Guard during long range sabotage
missions.
|
CC |
MW |
PW |
LD |
AC |
W |
ST |
MV |
A |
Cost |
| Raider Trooper |
12 |
14 |
-- |
13 |
3 |
1 |
1 |
3 |
26 |
22 |
| Raider Sergeant |
14 |
16 |
-- |
15 |
3 |
1 |
1 |
3 |
26 |
30 |
| Raider Hero |
15 |
17 |
-- |
16 |
4 |
2 |
1 |
4 |
26 |
43 |
|
Special Rules: To simulate their unique fighting style, the
Marine Raiders can come onto the board anywhere (they must be no
more than three inches from the edge of the board). The Marine
Raiders must deploy during the fist turn. They cannot come onto
the same side of the board in which the enemy has been deployed.
(If there are more then two players, then the Marine Raiders can
deploy between two opposing forces, as long as the closest figure
from each opposing force is equaled distant away from the squad
leader.) They deploy with all their actions. Marine Raiders have
the Steadfast and Gunfighter special abilities.
Equipment: Both Troopers and Sergeants are armed with two
SHERMAN 500s. One trooper may be equipped with a M89 HMG.
Captains may be armed with any weapons from the Capitol or General
Armory lists.
Structure: Marine Raiders are organized into squads of 3-5
Troopers and one Sergeant. Captains are purchased as individual
models.
NEW WEAPONS
Sherman 500 SMG
Built by Capitol's leading arms producer, the Sherman Arms
Corporation. These weapons were built for freelance missions into
Imperial territory on Venus to locate prisoners of war. They
became very popular among their users and quickly made their way
to Capitols armed forces. They have been given the nickname "Imp
Killers" because of their effectiveness against the armor of
Imperials special forces. Only a limited number have been
produced, thus, these weapons have been reserved for Capitols
special forces. However, many anticipate a bill being passed in
the next year or two enabling the mass production the S500, making
the CAR-24 obsolete. This will enable infantry units equip the
S500 as a standard issue sidearm.
|
CR |
MX |
RM |
DAM |
Cost |
| Sherman 500 SMG |
8 |
15 |
-3 |
15 |
15 |
|
NEW SPECIAL ABILITIES
STEADFAST:
This special ability is reserved for warriors with
great determination to complete a mission or dedication to uphold
their beliefs and way of life. These warriors take normal panic
test but are not subject to the normal rules that apply. If they
fail the test, they do not flee like normal troops, but instead
are shaken. Thus, these warriors may never move towards the
enemy, but may use any other actions as normal. They may,
however, move away from the enemy if you would like. If
surrounded, they may not move at all.
When a shaken squad attempts and fails the panic
roll again they rout like normal troops. Once a squad is broken
they flee like any other troops. Broken squads may also rally
like any other troops.