Cartel The Predator
by ALLIANCE
November 9, 1997

FLUFF: if you have not seen the movie predator then rent it. The predator is an alien race whose society is based on hunting other species for honor.

CC MW PW LD AC W ST MV A Cost
The Predator 17 14 -- 16 4 2 3 4 24 50

Special Rules

Structure
They are purchased as individuals. Any corporate or Cartel force may include one or more predators.

Equipment
they may take 2 of the equipment listed with them.
CR MX RM DAM Cost Notes
Spear CC -- -- 15(x3) -- 2" range
Wrist Blade CC -- -- 12(x2) --
Frisbee CC 6 -- 12 -- may be thrown at target (automatically returns)
Shoulder Cannon 15 -- -- 18(x3) -- can only be fired 10 times then has to wait 2 turns before fireing again because it over heats.
Web Gun 5 10 -2 13 -- pins the target and my do nothing but take damage every time the initiative is rolled. Only troops of strength of 5 or more can try to break out of the web. Use the grenade template. Does not pin anything more then a large target.

The predator can buy all (special) equipment.

Helmet: COST 13
is a large helmet with lots of goodies and other assortments. +4 to MW and +6 to leadership when
scanning for hidden objects. Also protects you from gas attacks with a 17 or less on a D20.

Self distructing device: COST 15
is a side arm attachment that the predator can used if he thinks his life is not worth living for.
Does a 5 inch radius DAM 18. Note: Takes one action to use.

First aid kit: COST 10
if he suffers a wound he can try to heal it on a 10 or less on a D20. Note: takes one action to use.

Electric chameleon suit: COST 5
gives the predator the ability to blend into the background. Subtract 4 from enemy’s LD when attempting
to spot. Note: looses the ability when in water.

Steroid injection drug: COST 10
gives the predator +3 to his strength. Note: takes one action and my only be used once.

This page is maintained by
Jim Williamson <jim@timewarpcomics.com> ICQ# - 19820718 AIM - Smallrealties1