Denturians
by Jon
October 14, 1997
These seasoned veterans have been through countless battles and are still coming back for more. Once past the ripe old age of twenty, these
backward Generals have earned the right to call themselves Denturians. The Denturians roam the battle field in search of.... well.... their teeth.
|
CC |
MW |
PW |
LD |
AC |
W |
ST |
MV |
A |
Cost |
| Denturian |
16 |
16 |
-- |
17 |
4 |
3 |
2 |
3 |
26 |
40 |
|
Special Rules:
- Denturians can see all models on the board even if they are not in line of sight.
- Upon being successfully hit in close combat or firing a heavy weapon, the Denturian must roll a D20. 10 or less= no affect 11 or more= spend one action searching for dentures.
- Upon receiving a wound, roll a D20. 10 or less= no affect. 11 or more= spend one action changing his/her Depends undergarments.
- If the Denturian infiltrates for four straight actions, roll to see if all this quiet has caused the Denturian to "take a snooze." 5 or less= nighty night (sleep for 2 actions). After waking, roll as if the Denturian has taken a wound.
Equipment:
Denturians can be armed with any weapons from any armory that you have troops from.
Structure:
Denturians are individual models and personalities. In case if you actually wanted to field this model, just use your favorite fig.