Bauhaus PZRV-31 Jackal

by Sami Sinerva
conversion to BoW by Jim Williamson
Oct 10, 1997

The four-wheeled Jackal *Panzerized Recon Vehicle* is used primarily in a scouting role in open terrain. Its powerful Vinciano-Traffaus HK98i engine and its huge balloon tires, each on independantly driven axles, makes it possible for the Jackal to cross terrain that might be considered impassable by many. The vehicle lacks a proper armored turret, which reduces weight and probably accounts for it very high speed.

The PZRV-31 Jackal
Type: Wheeled, closed
Size: Medium
MV ACL W FA RA SA MA Cost
PZRV-31 Jackal 10" 4" 5 30 27 28 27 160

Crew
The Jackal carries four crew: one driver, one engineer, one navigator and one turret gunner. The crew members have the profiles of a Bauhaus Dragoon.
CC MW PW LD AC W ST MV A
Dragoon 10 14 -- 13 3 1 0 3 28

Driver: The driver is responsible for moving the vehicle, as well as firing the front mounted *Bergdahl Stonecleaver* light machine gun.
Turret Gunner: The turret gunner fires the turret-mounted Bauforce Autocannon.
Engineer: The engineer repairs the engine of the Jackal. If the Jackal recieves any wounds on the front-, side- or rear armor, he may try to repair the body as one special power action . He has to roll equal to or under his LD value. If he Succeeds, the Jackal gets one wound back. The engineer may never repair more than four wounds during the course of a whole battle. But there is a problem: Every time the Jackal is hit in the front-, side- or rear armor you also have to see it he gets wounded because of his dangerous position in the vehicle. Roll 1D20; if it is 5 or less he has to roll for his own armor against the weapons damage. If another crew member is killed, the engineer may replace him as one special power action but then he may not try to repair the damage anymore during a battle, but you also don't have to roll to see if he was hit when the body of the Jackal was hit.
Navigator: The navigator may use one special power action each turn to try to spot every enemy model within 12 inches of the Jackal. If the Navigator rolls equal to or under his LD value, every hidden enemy model within 12 inches is spotted. He also fires one of the *Bergdahl Stonecleaver* light machine guns.

Weaponry

The Jackal is equipped with a turreted autocannon and two light machine guns. Draw line of sight and range from each of the Jackal's weapons individually.
Bauforce Autocannon. The Bauforce autocannon is mounted on the Jackal's turret. The weapon is based on the 60mm cannons on the Grizzly and operates on similar principles. It can rotate 360 degrees and thus can fire in any direction. It is operated by the turret gunner. To be able to use the cannon without any modifications the Jackal has to stand still. If the Jackal is moving the gunner gets -4 to his MW when firing the cannon.
Bergdahl Stonecleaver LMG There are two Stonecleavers on the Jackal. Both Stonecleavers are fixed in position and have a fire arc of 45 degrees. The LMGs are operated by the driver and the navigator.

WEAPON CR MX RM DAM Notes
Bauforce Autocannon 35 80 -3 18(x2)
Bergdahl Stonecleaver LMG 25 50 -4 14(x2) Burst Fire

Reliability: Like all Bauhaus equipment, the Jackal is not subject to Malfunction or misfire. When a crew member fumbles, he only loses the action he fumbled on, not his remaining actions.

Leaving the Jackal: If the dragoons ever leave the Jackal they are only armed with MP-105 Hellblazers. It takes three actions to get out of the Jackal.

This page is maintained by
Jim Williamson <jim@timewarpcomics.com> ICQ# - 19820718 AIM - Smallrealties1