Black Widow
by Sami Sinerva
conversion to BoW by Jim Williamson
Oct 10, 1997
The Black Widow is one of the most alien engines in the service of the Dark Legion. Painted in purple and black colors,
with big modified nazgoroths in its eyes, even the heretics of the Dark Legion fear it. The Black Widow was first seen during
the ruling of Cardunal Durand XI -The Mad- on the red world of Mars. From there it then spread to the other populated worlds
of Mutant Chronicles. The strange thing with the skeleton of the Black Widow is that it is so totally alien. Normally most Dark
Legion vehicles are based on the chassis of some corporate vehicles, but not the Black Widow. It is rumored that the Widow has
come into our worls through the mysterious dimensions that the Dark Symmetry possess, but it is yet for some someone to know
the truth.
|
MV |
AC |
W |
A |
Cost |
| Black Widow |
10 |
4 |
8 |
28 |
350 |
|
TYPE: Heavy/Tracked/Closed
Special Rules
- All-terrain vehicle. When the black widow moves through forest or jungle it may move at full speed. It may also move at half speed through swamp.
- There is no entrance into the black widow which means that it is not possible to Storm it.
- If the Black Widow has suffered Engine/Wheel/Track damage, ignore the table in the book. The Black Widow will only be immobilized after 3 wounds to this location. After taking Engine/Wheel/Track damage, the Driver must take an Out-of-Control test for each subsequent MOVE action (not ENGAGE actions).
- The Black Widow may attempt to regenerate 1 wound per turn. If it or the crew do nothing for 1 action, then on a roll of an 8 or less the Black Widow will recover 1 wound. This cannot negate special damage effects. (i.e. If the Black Widow took Engine/Wheel/Track damage, it may recover the wound, but it must still make the Out-of-Control rolls). You cannot regenerate crew-members or Weapons in this way.
WEAPONS: The Black Widow is armed with 2 Nazgoroth HMGs. Each one is controlled by a necromutant. If one of the Necromutants dies (and only then) the Centurion may use the nazgoroth as a normal crew member, but the Centurion is still the driver. The profile of the Nazgoroth is as follows:
|
CR |
MX |
RM |
DAM |
Notes |
| Nazgoroth HMG |
* |
-- |
-- |
16(x3) |
May Burst Fire |
|
FIRING ARC: The two Nazgoroth HMGs may fire in a 45 degree are to the front of the turret.
CREW: The black widow has a crew of three. One Centurion driver and two necromutant gunners. The crew is necrobionically attached to the Black Widow and live in a symbiosis with it. If the Black Widow is ever destroyed, the crew dies with it, but the attachment does not only have a bad side. The necromutants get an additional +2 to their MW skills, and the Centurion gets +4 to its LD, and +1 AC. No one in the crew may be armed or equipped with any kind of weapons, equipment, heroic abilities or necrotechnology.
Any member of the crew may turn the turret up to 180 degrees as one action. Use the stats in the Warzone rulebook for the Necromutants and the Centurion.
STRUCTURE: The Black Widow is purchased as an individual vehicle. You must purchase the two Necromutants and Centurion Seperately. The Black Widow does not count against the number of individuals or squads you may have in your army.