| Beastmen Cold One Knights | 42 pts |
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| Beastman Knight | 4 | 5 | 3 | 4 | 4 | 2 | 3 | 1 | 7 |
| Cold One | 8 | 3 | 0 | 4 | 4 | 1 | 1 | 2 | 3 |
Save: 2+
Equipment: Beastmen knights are mounted on Cold Ones, and are armed with a sword, heavy armor and a shield.
Options: Any regiment may be armed with lances for +4 points, or halberds for +2 points, or two-handed weapons for +4 points. Any regiment may carry a magic standard, except the blood banner because the beastmen would spend too much time drinking the blood that oozes from it continually.
Special Rules: COld ones cause fear and are subject to stupidity, and give their riders a +2 modifier to armour save instead of +1. Beastmen are subject to infighting, and must check for this as normal. Basically you're not going anywhere!
These troops would be fun, but just too damn hard to kill off. I could see them easily wiping up a unit, even with two handed weapons. Of course when they charged the cold ones would still get to attack first even though the beastmen would attack last.
by Chris Hemmerich
Note: well ive been kind of working on a slaanesh/dark elf army list. thus the frosaken ones, but they were not my first idea for a new troop type. My first one was rather comical, and looked just a might bit unbalancing, but just for laughs here they are
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