Beastmen Cold One Knights 42 pts

Profile M WS BS S T W I A Ld
Beastman Knight 4 5 3 4 4 2 3 1 7
Cold One 8 3 0 4 4 1 1 2 3

Save: 2+

Equipment: Beastmen knights are mounted on Cold Ones, and are armed with a sword, heavy armor and a shield.

Options: Any regiment may be armed with lances for +4 points, or halberds for +2 points, or two-handed weapons for +4 points. Any regiment may carry a magic standard, except the blood banner because the beastmen would spend too much time drinking the blood that oozes from it continually.

Special Rules: COld ones cause fear and are subject to stupidity, and give their riders a +2 modifier to armour save instead of +1. Beastmen are subject to infighting, and must check for this as normal. Basically you're not going anywhere!

These troops would be fun, but just too damn hard to kill off. I could see them easily wiping up a unit, even with two handed weapons. Of course when they charged the cold ones would still get to attack first even though the beastmen would attack last.

by Chris Hemmerich

Note: well ive been kind of working on a slaanesh/dark elf army list. thus the frosaken ones, but they were not my first idea for a new troop type. My first one was rather comical, and looked just a might bit unbalancing, but just for laughs here they are

This page is maintained by
Jim Williamson <jim@timewarpgames.com>