Vermin Riders 15 points

Profile M WS BS S T W I A Ld
Clanrat 5 3 3 3 3 1 4 1 5
Kangaroo Rat 9 3 0 4 3 1 3 1 4

Save: 5+

Equipment: The Clanrat is equipped with a hand weapon & light armor. The clanrat may be equipped with a shield (+1 point) and he may also be armed with a spear (+1 point) or a double handed weapon (+2 points).

Special: One unit of Vermin Riders may carry a magic standard.

A note about kangaroo rats. Due to their strong and lengthy legs, kangaroo rats can leap over linear obstacles (walls, hedges, etc...) with no penalty to movement. Skaven characters may ride kangaroo rats at a cost of 4 points.

Points breakdown: Clanrat w/ light armor 5.5 x 2 = 11 pts.
Kangaroo rat 4 pts.

I used the base cost of a giant rat, plus 1.5 pts. for the leaping ability and the S 4 (poisonous bite).

This is the final update. I'm going to playtest them now.

This page is maintained by
Jim Williamson <jim@timewarpgames.com>